Everything To Play For asks if videogames can achieve egalitarian
goals instead of fuelling hyper-materialist, reactionary agendas.
Combining cultural theory and materialist critiques with accessible
language and personal anecdotes, industry insider Marijam Did
engages both novices and seasoned connoisseurs. From the
innovations of Pong and Doom to the intricate multiplayer or
narrative-driven games, the author highlights the multifaceted
stories of the gaming communities and the political actors who
organise among them.Crucially, the focus also includes the people
who make the games, shedding light on the brutal processes
necessary to bring titles to the public. The videogame industry,
now larger than the film and music industries combined, has a
proven ability to challenge the status quo. With a rich array of
examples, Did argues for a nuanced understanding of gaming's
influence so that this extraordinary power can be harnessed for
good.
Pokračovanie úspešnej trilógie Pán Prsteňov, v ktorom sa zavŕši
príbeh putovania hobita Froda k Puklinám osudu a vojny, ktorá
zavládla v Stredozemi. Knihu preložil Otakar Kořínek.
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