How inclusive methods can build elegant design solutions that work
for all.Sometimes designed objects reject their users: a computer
mouse that doesn't work for left-handed people, for example, or a
touchscreen payment system that only works for people who read
English phrases, have 20/20 vision, and use a credit card.
Something as simple as color choices can render a product unusable
for millions. These mismatches are the building blocks of
exclusion. In Mismatch, Kat Holmes describes how design can lead to
exclusion, and how design can also remedy exclusion. Inclusive
design methods--designing objects with rather than for excluded
users--can create elegant solutions that work well and benefit
all.Holmes tells stories of pioneers of inclusive design, many of
whom were drawn to work on inclusion because of their own
experiences of exclusion. A gamer and designer who depends on voice
recognition shows Holmes his ",Wall of Exclusion,", which displays
dozens of game controllers that require two hands to operate, an
architect shares her firsthand knowledge of how design can fail
communities, gleaned from growing up in Detroit's housing projects,
an astronomer who began to lose her eyesight adapts a technique
called ",sonification", so she can ",listen", to the
stars.Designing for inclusion is not a feel-good sideline. Holmes
shows how inclusion can be a source of innovation and growth,
especially for digital technologies. It can be a catalyst for
creativity and a boost for the bottom line as a customer base
expands. And each time we remedy a mismatched interaction, we
create an opportunity for more people to contribute to society in
meaningful ways.
Pán prsteňov je dielo, ktoré sa v uplynulých desaťročiach dočkalo
desiatok vydaní na celom svete. Dramatický a spletitý príbeh o
čarovnom Prsteni si získal milióny čitateľov a popredné miesto v
klasickom fonde svetovej fantastickej literatúry. Tolkienov
rozprávačský talent a záujem o mytológiu vytvoril neuveriteľný svet
fantázie, schopný vtiahnuť do svojho deja mladých i dospelých
milovníkov čarovných príbehov o rozprávkových bytostiach z
tajomných končín krajiny Stredozeme, ktorej existencia je ohrozená
rozpínajúcim sa zlom. Dve veže sú pokračovaním príbehu po rozpade
Spoločenstva Prsteňa. Knihu preložil Otakar Kořínek.
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